A Fluxcaves játék végre natív linuxos portot kapott

 ( aga_et | 2019. március 12., kedd - 0:42 )

Tulajdonképp tesztelőket keresne, mivel nincs Linuxos meg Maces gépe.
Nálam nem indult, mert az épp előttem lévő gép gyenge, a sajátom meg pont nincs elég közel.

Szóval ha kicsit érdekel egy magyar fejlesztésű játék és annak a tesztelése, akkor innen beszerezheted és szólj ha megy.

Köszi.

Egyébként ő csinálta a Neoncode-ot is, szintén natívan fut Linux alatt.

Hozzászólás megjelenítési lehetőségek

A választott hozzászólás megjelenítési mód a „Beállítás” gombbal rögzíthető.


$ ./fluxcaves.x86_64
Set current directory to /home/zolti/tmp/20190306_083_Linux
Found path: /home/zolti/tmp/20190306_083_Linux/fluxcaves.x86_64
Mono path[0] = '/home/zolti/tmp/20190306_083_Linux/fluxcaves_Data/Managed'
Mono config path = '/home/zolti/tmp/20190306_083_Linux/fluxcaves_Data/Mono/etc'
Preloaded 'ScreenSelector.so'
Unable to preload the following plugins:
ScreenSelector.so
Display 0 'VMD-2361 4"': 1920x1080 (primary device).
Logging to /home/zolti/.config/unity3d/Fubenalvo/FluxCaves/Player.log
Gtk-Message: 17:10:10.820: Failed to load module "canberra-gtk-module"

1024x768 grafikával indítottam, kb. 20 perc után kilőttem. 7. generációs intel cpu videókártya nincs. Ubuntu 18.04

A nevében is köszönet!

☆☼♫♪♫♪☼☆
AGA@

Talán ez beszédesebb lesz.
FluxCaves/Player.log:

Initialize engine version: 2018.2.5f1 (3071d1717b71)
GfxDevice: creating device client; threaded=1
Renderer: Mesa DRI Intel(R) HD Graphics 510 (Skylake GT1) 
Vendor:   Intel Open Source Technology Center
Version:  4.5 (Core Profile) Mesa 18.2.2
GLES:     0
 GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_object_purgeable GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced
 GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sa
mpler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_
to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL
_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_framebuffer_fetch GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_INTEL_conservative_rasterization GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_cond
itional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc
OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level   ; Context handle 57155712
Begin MonoManager ReloadAssembly
- Completed reload, in  0,046 seconds
Default vsync count 0
requesting resize 1024 x 768
resizing window to 1024 x 768
Desktop is 1920 x 1080 @ 60 Hz
Failed setting thread niceness (priority) to 0 due to EACCES (errno 13) violation. Lowering niceness (raising priority) requires CAP_SYS_NICE or superuser.
 
(Filename:  Line: 127)

The referenced script on this Behaviour (Game Object 'tree_dead_LOD1') is missing!
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'tree_dead_LOD1') is missing!
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'tree_dead_LOD1') is missing!
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'tree_dead_LOD1') is missing!
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'FlatRock_01_LOD1') is missing!
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Roots_System_01_LOD1') is missing!
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'tree_dead_LOD1') is missing!
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Roots_System_01_LOD2') is missing!
 
(Filename:  Line: 1775)

Sub.

Nem rossz. Ha megcsinalja VR/AR-ban, meg akar sok penzt is kereshet:

https://arstechnica.com/gaming/2017/05/statik-is-a-memorable-dive-into-autonomy-puzzles-and-vr/