Unreal Tournament
Üdv!
A napokban eszembe jutott, hogy jó lenne Unreal Tournamentezni (lásd blog), és ha már csináljuk, csináljuk natívan, gondoltam. Lehúztam a liflg-s unreal telepítőt, telepítettem (na jó, kicsit csaltam*, naés? :)), majd futtattam. Szépen elindul az intró, de ha esc-et nyomok, kilép. Ezt dobja ki konzolra:
fcntl: Operation not permitted
fcntl: Operation not permitted
Signal: SIGIOT [iot trap]
Aborting.
Elsőre az fcntl volt gyanús, de mint gugli mondta, a Signal rész a fontos. Egyelőre átnézek egy fórumot, ha nem ok, akkor várom ötleteiteket. :)
Közben futtattam ut-t -log-gal, így ezt kaptam:
Unreal engine initialized
Bound to SDLDrv.so
Joystick [0] : Unknown Joystick
SDLClient initialized.
Bound to Render.so
Lighting subsystem initialized
Rendering initialized
LoadMap: Entry
Bound to Fire.so
Bound to IpDrv.so
Game class is 'UTIntro'
Level is Level Entry.MyLevel
Bringing Level Entry.MyLevel up for play (0)...
InitGame:
Base Mutator is Entry.Mutator0
Browse: CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
LoadMap: CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
Case-insensitive search: genfluid -> ..\Textures\GenFluid.utx
Collecting garbage
Purging garbage
-0.0ms Unloading: Package Render
Garbage: objects: 16417->16416; refs: 224678
Game class is 'UTIntro'
Level is Level CityIntro.MyLevel
Bringing Level CityIntro.MyLevel up for play (0)...
InitGame: ?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
Base Mutator is CityIntro.Mutator1
Initialized moving brush tracker for Level CityIntro.MyLevel
Created and initialized a new SDL viewport.
Bound to UWeb.so
Team 255
Login: Player
Case-insensitive search: SoldierSkins -> ..\Textures\Soldierskins.utx
Possessed PlayerPawn: TMale2 CityIntro.TMale0
Input system initialized for SDLViewport0
Opening SDL viewport.
Bound to SDLGLDrv.so
Loaded render device class.
Initializing SDLGLDrv...
binding libGL.so.1
Resizing SDL viewport. X: 640 Y: 480
OpenGL
GL_VENDOR : NVIDIA Corporation
GL_RENDERER : GeForce4 MX 440/AGP/SSE/3DNOW!
GL_VERSION : 1.5.8 NVIDIA 96.31
GL_EXTENSIONS : (törölve, mert szét* az oldalt)
Device supports: GL
Device supports: GL_EXT_bgra
Device supports: GL_EXT_paletted_texture
Device supports: GL_ARB_texture_compression
Device supports: GL_EXT_texture_compression_s3tc
Device supports: GL_EXT_texture_env_combine
Device supports: GL_EXT_compiled_vertex_array
Device supports: GL_ARB_multitexture
MinLogTextureSize = 2
MaxLogTextureSize = 8
Bound to ALAudio.so
fcntl: Operation not permitted
fcntl: Operation not permitted
OpenAL Audio subsystem initialized.
Game engine initialized
Startup time: 2.558812 seconds.
Entering main loop.
URL: Adding default option Name=Player
URL: Adding default option Class=Botpack.TMale2
URL: Adding default option team=255
URL: Adding default option skin=SoldierSkins.blkt
URL: Adding default option Face=SoldierSkins.Othello
Browse: Index.unr?entry?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
Failed; returning to Entry
Shut down moving brush tracker for Level CityIntro.MyLevel
Spawning new actor for Viewport SDLViewport0
Team 255
Login: Player
Possessed PlayerPawn: TMale2 Entry.TMale1
Creating root window: UMenu.UMenuRootWindow
appError called:
Can't bind to native class ChatLog.ChatLog
Executing UObject::StaticShutdownAfterError
Executing USDLClient::ShutdownAfterError
UALAudioSubsystem::ShutdownAfterError
Executing USDLViewport::ShutdownAfterError
USDLGLRenderDevice::ShutdownAfterError
Signal: SIGIOT [iot trap]
Aborting.
Exiting.
Name subsystem shut down
*: Amikor elkezdenék telepíteni, hiába van mountolva a lemez pl. /mnt/cdrom alá, nem veszi be az installer. Ha tudnám, hogy hol keresi a cd-t, akkor nem lenne ilyen probléma. (/dev/hdd a cd író drive, és nincs benne fstabban.)
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