( bervi | 2010. 03. 24., sze – 09:59 )

There appears to still be some confusion over this change. I would like to make more things clear:

* Illfonic has obtained the rights to the Nexuiz's engine code, along with a license for the Quake1 engine. The engine has been licensed as non-GPL for Sony Playstation 3 and Microsoft Xbox 360, these are very closed platforms and the game had no chance of reaching them under GPL.
* The Nexuiz's engine's prime developer (LordHavoc) is currently working on the Illfonic console version. The Nexuiz codebase will benefit from Illfonic's additions
* IllFonic actively promotes the GPL Nexuiz for all operating systems.

What this means for GPL Nexuiz Development, and a few issues to address:

* This in no way means the development of the cross platform Nexuiz will stop. Nexuiz has always been a community driven project and will continue to be so, the PC and Console version will be completely separate entities. Development of the cross platform Nexuiz will continue to be open. No new content of Illfonic's art will be GPL or added to Alientrap's development of Nexuiz, although the project will benefit from advances in the engine's technology.
* If the game is successful there will be royalty in the way of percentage of the game's profits once it is sold. Since Nexuiz is a community driven project Alientrap will be open with the royalty rates, these profits will help to maintain and develop Nexuiz along with Alientrap's projects in the future. Terms of the agreement are confidential but Alientrap will be open to it's developers on the splits the company receives.
* The Nexuiz.com domain has been personally given to Illfonic by me in order to help spread the word on the new project.

szoval megint annyit sikerult elerni, hogy elaprozodjon a fejlesztes.

hurra.

szerintem.