Hírolvasó
A csávó 10M dollárt keresett a BTC-vel, mert időben kapcsolt
GNU Health Hospital Information System 5.0 released
[$] Yet another way to configure transparent huge pages
Transparent huge pages (THPs) are, theoretically, supposed to allow processes to benefit from larger page sizes without changes to their code. This does work, but the performance impacts from THPs are not always a benefit, so system administrators with specific knowledge of their workloads may want the ability to fine-tune THPs to the application. On May 15, Usama Arif shared a patch set that would add a prctl() option for setting THP defaults for a process; that patch set has sparked discussion about whether such a setting is a good fit for prctl(), and what alternative designs may work instead.
[$] Improved load balancing with machine learning
15 Years of OsmAnd
All these 15 years can be roughly divided into three stages. For the first five years, we built the very basic functionality—offline maps and navigation that just worked. Over the next five years, we transformed OsmAnd into a full-fledged application with plugins, extensive settings, and professional tools. We dedicated the third five-year period to deep internal work: completely rewriting and improving key components like the rendering engine and routing algorithms.
Now, a new, fourth stage begins. We have reached functional maturity, and our main goal for the near future is to polish what we've already built. We will focus on stability, speed, and consolidation. User expectations are growing, and what was once considered normal must now be flawless.
(Thanks to Paul Wise).
Security updates for Tuesday
Feladta a leckét az Apple-nek az AI-alapú Siri
Merészebben csap oda a CloudFlare az AI fejlesztőknek
Dave Airlie (blogspot): nvk: blackwell support
Blog posts are like buses sometimes...
I've spent time over the last month enabling Blackwell support on NVK, the Mesa vulkan driver for NVIDIA GPUs. Faith from Collabora, the NVK maintainer has cleaned up and merged all the major pieces of this work and landed them into mesa this week. Mesa 25.2 should ship with a functioning NVK on blackwell. The code currently in mesa main passes all tests in the Vulkan CTS.
Quick summary of the major fun points:
Ben @ NVIDIA had done the initial kernel bringup in to r570 firmware in the nouveau driver. I worked with Ben on solidifying that work and ironing out a bunch of memory leaks and regressions that snuck in.
Once the kernel was stable, there were a number of differences between Ada and Blackwell that needed to be resolved. Thanks to Faith, Mel and Mohamed for their help, and NVIDIA for providing headers and other info.
I did most of the work on a GB203 laptop and a desktop 5080.
1. Instruction encoding: a bunch of instructions changed how they were encoded. Mel helped sort out most of those early on.
2. Compute/QMD: the QMD which is used to launch compute shaders, has a new encoding. NVIDIA released the official QMD headers which made this easier in the end.
3. Texture headers: texture headers were encoded different from Hopper on, so we had to use new NVIDIA headers to encode those properly
4. Depth/Stencil: NVIDIA added support for separate d/s planes and this also has some knock on effects on surface layouts.
5. Surface layout changes. NVIDIA attaches a memory kind to memory allocations, due to changes in Blackwell, they now use a generic kind for all allocations. You now longer know the internal bpp dependent layout of the surfaces. This means changes to the dma-copy engine to provide that info. This means we have some modifier changes to cook with NVIDIA over the next few weeks at least for 8/16 bpp surfaces. Mohamed helped get this work and host image copy support done.
6. One thing we haven't merged is bound texture support. Currently blackwell is using bindless textures which might be a little slower. Due to changes in the texture instruction encoding, you have to load texture handles to intermediate uniform registers before using them as bound handles. This causes a lot of fun with flow control and when you can spill uniform registers. I've written a few efforts at using bound textures, so we understand how to use them, just have some compiler issues to maybe get it across the line.
7. Proper instruction scheduling isn't landed yet. I have a spreadsheet with all the figures, and I started typing, so will try and get that into an MR before I take some holidays.
Megszabadul a jelszavaktól a Microsoft Authenticator
Dave Airlie (blogspot): radv: VK_KHR_video_encode_av1 support
I should have mentioned this here a week ago. The Vulkan AV1 encode extension has been out for a while, and I'd done the initial work on enabling it with radv on AMD GPUs. I then left it in a branch, which Benjamin from AMD picked up and fixed a bunch of bugs, and then we both got distracted. I realised when doing VP9 that it hasn't landed, so did a bit of cleanup. Then David from AMD picked it up and carried it over the last mile and it got merged last week.
So radv on supported hw now supports all vulkan decode/encode formats currently available.
Itt a nyár, a One és a Telekom is díjmentes 5G-t ad
Köszönet és elismerés
[$] Fedora's i686 support gets a reprieve
A change proposal to end support for 32-bit x86 (i686) applications on the x86_64 architecture with the Fedora 44 release has been withdrawn after significant pushback. As proposed, the change could have had a significant impact on gamers, compiler development, and the Bazzite project, which uses Fedora as a base for a gaming-focused distribution. While i686 gets a reprieve for now, the question still lingers: who is going to keep the necessary i686 packages in working order when few upstream maintainers or volunteer packagers care about the architecture?