Néhány gondolat:
- messze nem játékmotor már, így az Epic Games név is túlhaladott
- 0:30-ná látszik, hogy a The Mandalorian készítésében is jelentős szerephez jut
- messze jutottunk a Doom-tól, ahol a padlón csoszogtunk egy rocket launcher-rel, miközben pacák köpködtek felénk kisebb pacákat :D
Link:
Forging new paths for filmmakers on "The Mandalorian"
By the time shooting began, Unreal Engine was running on four synchronized PCs to drive the pixels on the LED walls in real time. At the same time, three Unreal operators could simultaneously manipulate the virtual scene, lighting, and effects on the walls. The crew inside the LED volume was also able to control the scene remotely from an iPad, working side-by-side with the director and DP. This virtual production workflow was used to film more than half of The Mandalorian Season 1, enabling the filmmakers to eliminate location shoots, capture a significant amount of complex VFX shots with accurate lighting and reflections in-camera, and iterate on scenes together in real time while on set. The combination of Unreal Engine’s real-time capabilities and the immersive LED screens enabled a creative flexibility previously unimaginable.